It Takes 2+1 to Waltz
by Michael Hoi Ming Du, Jasmy Chieh-Hsuan Chen & Obed King Him Cheung
A performative installation blending traditional Viennese waltz and real-time AI-driven sound design. As two people move through space, their physical proximity, movement, and presence dynamically shape the music — transforming the dance floor into a living composition.
The piece explores connection, consent, and "with-ness" in contemporary culture — asking, what does it mean to dance with someone, not at them?
Matched with: Sony CSLTechnology: Diff-A-Riff — AI-powered musical stem generator
Developed in CultTech Lab
Motion tracking · Unity engine · Real-time stem layeringThe project uses CSL’s toolset to blend classical waltz structures with modern genres — shifting style and emotion based on how participants move together.
As Above, So Below
by Elizabeth Zhivkova, Farah Piriye & Jan Pachner
A multimedia platform and immersive digital space raising awareness about biodiversity loss and planetary well-being. Merging artistic storytelling with science-backed regenerative practices, it invites global audiences on a collective journey through art and ecology.
Matched with: Vrisch
Technology: AI-driven XR storytelling & immersive infrastructure
Developed in CultTech Lab
Launching during the 2026 Venice Biennale
XR · Immersive storytelling · Environmental science · Interactive design
The project uses CSL’s toolset to blend classical waltz structures with modern genres — shifting style and emotion based on how participants move together.
GrooveDeck
by Florin Gorgos
An interactive music game and performance tool where players co-create grooves using AI-generated loops and touch-based controllers. Inspired by card games and powered by real-time generative tech, GrooveDeck makes jamming playful, collaborative, and accessible — even to non-musicians.
Matched with: Sony CSLTechnology: Diff-A-Riff — AI-powered musical stem generator
Developed in CultTech Lab
Touch-based interaction · Card-game inspired · Real-time sound creation“GrooveDeck highlights the playful side of generative rhythm and brings AI out of the studio — and onto the stage.”
Adrishya Pravaasi: The Invisible Diaspora
by Aleksandra Kirnosova, Elena Orlova, Sakshi Jain
A digital installation reviving the fading memory of India’s Jewish communities through AR and AI-driven storytelling. Fragile archival materials — letters, prayers, oral histories — are transformed into poetic, multisensory experiences.
Matched with: Vrisch
Technology: Immersive XR encounters · Interactive memory storytelling
Developed in CultTech Lab
Cultural preservation · AI-driven storytelling · Immersive XR installation · Memory as multisensory experience
Partnering with Vrisch to create immersive XR encounters where memory and emotion shape new cultural narratives.
Vrisch and the team tackled the same challenge — cultural preservation — from radically different angles, proving that technology is a tool for human legacy, not just innovation.
Quantum Computer Music
by Eduardo Reck Miranda
A live performance where music emerges from the interface between human gestures and quantum algorithms. Using Embodme’s Erae 2, Eduardo translates physical strokes into commands for a quantum computer — creating real-time, human-computer musical dialogue.
Matched with: EmbodmeTechnology: Erae 2 — expressive MIDI controller
Developed in CultTech Lab
Quantum computing · Gesture mapping · Real-time audio generation
"Eduardo’s experimental mindset helped us see our technology not just as a performance tool, but as a bridge between human expression and emerging computational paradigms." —
Embodme team sekktor.online
by Katsia Ramanchyk and team
A digital platform and community for exiled Belarusian cultural professionals — helping them connect, collaborate, and access opportunities abroad. sekktor offers curated cultural events, funding calls, and a marketplace for services. Supports rebuilding of cultural ties beyond borders.
Matched with: TrueStory
Technology: AI-based content guidance
Developed in CultTech Lab
Opportunity aggregator · Cultural event curation
TrueStory helped sekktor design a clearer, user-friendly structure for aggregating open calls — turning scattered opportunities into an accessible, unified resource.
Subtextura
by Olga Lukianova, Artem Timonov & Peter Voznesensky
A critical AR installation exploring conspiracy thinking as a lens to examine today’s fragmented reality. Visitors use mobile AR to uncover hidden "truths" behind everyday objects — reimagined through the conspiratorial gaze.
Matched with: Artivive
Technology: AR layer recognition · Apple Vision Pro integration
Developed in CultTech Lab
Alternative realities · Layered interpretation · Tech-enhanced satire
"This project challenged us to rethink how AR can amplify complex narratives. It’s an absurd yet striking take on how people make sense of the world.” — Artivive
The Bridge
by Agnes Michalczyk
A VR/AR installation reflecting on Cairo’s urban transformations and citizens’ loss of agency. Viewers navigate surreal cityscapes, reconfigurable in real time, reflecting informal resilience and critiquing top-down planning.
Matched with: Artivive
Technology: VR · AR · 3D scans · Participatory world-building
Developed in CultTech Lab
Infrastructure & identity · Participatory city-building · Spatial storytelling
“With every artist’s approach, we find new ways how Augmented Reality can be used to build new narratives in art. It’s a great way for us to get use cases.” — Artivive
An Augmented Revenge
by LIÊNA (Lien Tran)
A live music performance where AR visuals reflect the artist’s inner world. Through body-, voice-, and image-tracking, her story of betrayal unfolds across stage and screen.
Matched with: Snap Inc.
Technology: Snap Lens Studio · Spectacles AR glasses
Developed in CultTech Lab
Live AR performance · Augmented inner world · AR as emotional amplifier
Created as an independent collaboration with Snap Inc. Snap Inc. was commissioned by the artist themselves.
As Above, So Below
by Elizabeth Zhivkova
An immersive digital space and exhibition spotlighting biodiversity loss and planetary well-being. Featuring works by renowned artists and contributions from scientists, researchers, and environmental advocates, the project transforms scientific insight into multisensory experiences.
Matched with: Vrisch
Technology: Adaptive XR · Planetary VR experiences
Developed in CultTech Lab
XR installation · Environmental advocacy · Interdisciplinary collaboration
Partnering with Vrisch to extend the sensory experience through VR and AR, including accessible solutions for people with reduced mobility.
As Above, So Below shows how digital platforms can become vessels for ecological imagination — bridging art, science, and activism on a planetary scale.