CultTech Educational Program 2025
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This educational programme is designed for cultural producers such as artists, performers or musicians seeking to engage creatively and critically with emerging technologies and the question they entail. Digital tools increasingly reshape the ways we create, share, and experience art; the boundaries between presence and distance, narrative and play, performance and computation are in flux. A singer can now lend his voice to others; critical issues can be addressed in real-world gaming environments and digital tools for music creation seem to defy the laws of gravity that apply to physical instruments. The Culttech Lab Educational Programme 2025 invites participants to explore these new possibilities and their potential limitations through discussions with experts, dialogues with peers and experimental formats, where case-studies are informed by conceptual reflections. The programme is structured across four thematic threads: Production Without Presence, New Modes of Storytelling, Transforming Performance, Enhancing Relations.
Klaus Speidel
philosopher and an art curator
Specific sessions co-developed by the CultTech team with Klaus Speidel alongside leading companies whose tools and approaches open new possibilities for artistic creation and cultural expression.
TRACK 1: Production Without Presence
Technologies: Voice-Swap, Newsroom, Exactly.ai
Key Dates: 29/05, 26/06, 04/09, 18/09
This track explores how production processes are decoupled from physical presence—be it the body, voice, or hand of the artist. From AI-generated voice replicas and automated writing tools to image generation platforms, all of which are grounded in specific styles and practices, we investigate what it means to create "without being there." How does authorship shift when the artist's voice can be cloned or when writing can be replicated? What kinds of ethics and aesthetics emerge when machines imitate human traits?
Partnering with Voice-Swap, Newsroom, and Exactly.ai, we will explore voice generation, text automation, and image creation through workshops that blend technical insight with artistic experimentation. This track questions the value of presence in an age of synthetic media and asks how artists can critically co-opt these tools without losing their voice—figuratively and literally.

TRACK 2: New Modes of Storytelling
Technologies: Escape Fake, Vrisch
Key Dates: 12/06, 03/07
As our attention is fractured by screens and algorithms, how can we tell stories that captivate, educate, and resist distraction? This track engages with technologies that reimagine storytelling across augmented and immersive environments. Working with the gamified disinformation training Escape Fake, and immersive design studio Vrisch, we explore how narratives unfold when they are no longer linear, passive, or confined to a single medium.
We look at augmented art experiences, educational games, and embodied narrative environments to understand how stories can become more participatory, affective, and situated.
TRACK 3: Transforming Performance
Technologies: Embodme, Sony CSL
Key Dates: 19/06, 11/09
This track investigates how digital technologies transform the experience and creation of performance, particularly in music and movement. From gesture-responsive instruments to AI-generated soundscapes, we collaborate with Embodme and Sony CSL to examine how the body performs in relation to intelligent systems.
We will consider both the potential and challenges of integrating real-time interaction, machine learning, and sonic experimentation into live or hybrid practices. How do digital extensions reshape the expressive range of performers? Can we move beyond simulation to find new performative vocabularies with machines for live interaction and recording?
TRACK 4: Enhancing Relations
Technologies: MAE, Artivive
Key Dates: 05/06, 10/07
How can technologies deepen, rather than disrupt, our connections—with audiences, with artworks, and with one another? This track explores how digital tools can be used not just for creation or spectacle, but for relation: for fostering dialogue, presence, and co-creation in increasingly mediated environments.
Working with Mae, a platform that uses technologies to locally connect artists, their works and audiences and Artivive, which brings artworks into augmented space, we investigate modes of making that prioritize interactivity and responsiveness. This track emphasizes the politics and poetics of relation and asks when relations are enhanced by technology rather than being replaced and how tech can deepen experiences rather than distract us from them.

TRACK 4: Enhancing Relations
Technologies: MAE, Artivive
Key Dates: 05/06, 10/07
How can technologies deepen, rather than disrupt, our connections—with audiences, with artworks, and with one another? This track explores how digital tools can be used not just for creation or spectacle, but for relation: for fostering dialogue, presence, and co-creation in increasingly mediated environments.
Working with Mae, a platform that uses technologies to locally connect artists, their works and audiences and Artivive, which brings artworks into augmented space, we investigate modes of making that prioritize interactivity and responsiveness. This track emphasizes the politics and poetics of relation and asks when relations are enhanced by technology rather than being replaced and how tech can deepen experiences rather than distract us from them.

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