CULTTECH LAB
Past Editions
In 2025, CultTech Residency welcomed a new cohort of artists, technologists, and cultural practitioners to explore bold ideas at the intersection of art and technology.

9 project teams were selected to join the CultTech Lab — working with leading tech partners to develop performative prototypes.

An even larger group joined the Educational Program to explore methods, tools, and questions through weekly sessions and peer exchange.
  • 69
    applications received
  • 26
    countries represented
  • 9
    CultTech Lab projects
  • 30+
    joined the educational program
Key Highlights — CultTech Lab
It Takes 2+1 to Waltz
by Michael Hoi Ming Du, Jasmy Chieh-Hsuan Chen & Obed King Him Cheung
A performative installation blending traditional Viennese waltz and real-time AI-driven sound design. As two people move through space, their physical proximity, movement, and presence dynamically shape the music — transforming the dance floor into a living composition.
The piece explores connection, consent, and "with-ness" in contemporary culture — asking, what does it mean to dance with someone, not at them?

Matched with: Sony CSL
Technology: Diff-A-Riff — AI-powered musical stem generator
Developed in CultTech Lab

Motion tracking · Unity engine · Real-time stem layering

The project uses CSL’s toolset to blend classical waltz structures with modern genres — shifting style and emotion based on how participants move together.
CTLab Winners Presented at CultTech Summit 2025
It Takes 2+1 to Waltz
by Michael Hoi Ming Du, Jasmy Chieh-Hsuan Chen & Obed King Him Cheung
What does it mean to dance with someone — not at them? This interactive installation translates human proximity and motion into real-time sound.
Partner: Sony CSL
Tech: Motion tracking, Unity, Diff-A-Riff
GrooveDeck
by Florin Gorgos
A jam tool meets a card game — GrooveDeck makes collaborative music-making fun, tactile, and accessible, even to non-musicians.
Partner: Sony CSL
Tech: Diff-A-Riff
GrooveDeck
by Florin Gorgos
A jam tool meets a card game — GrooveDeck makes collaborative music-making fun, tactile, and accessible, even to non-musicians.
Partner: Sony CSL
Tech: Diff-A-Riff
Both winning teams presented their work at the CultTech Summit 2025 and received a €3000 grant to further develop their prototypes.
Subtextura
by Olga Lukianova, Artem Timonov & Peter Voznesensky
A critical AR experience that reimagines conspiracy thinking. Visitors scan everyday objects to uncover distorted 'truths' — revealed through the conspiratorial gaze.
Partner: Artivive
Tech: AR layer recognition
This project received a special jury prize and a €1500 support package for its sharp concept and cultural relevance.
Educational Program
The Educational Program is a series of moderated online sessions where artists and tech creators meet to discuss and experiment with the rapidly evolving world of digital tools. Together, they explore how technology reshapes the ways we create, share, and experience art — as boundaries between presence and distance, narrative and play, performance and computation keep shifting.
Tech Partners & Contributors
Our partners are an essential part of the residency’s collaborative ecosystem. They bring cutting-edge tools, unique creative approaches, and deep expertise in emerging technologies. Each partner contributes through live sessions, hands-on workshops, or collaborative challenges, giving participants direct access to the people shaping the future of culture and tech.
Key Principles
  • Interconnectedness
    Knowledge is a living network of ideas and experiences
  • Non-linearity
    There is no single, predetermined learning path
  • Community as curriculum
    The learning community becomes the main source of knowledge
  • Learner agency
    Participants define their goals and learning paths
  • Unstructured learning
    Outcomes emerge through exploration rather than rigid planning
Sessions
Program Outcomes
The program’s most valuable outcome extends beyond the workshops themselves: a living, evolving network of artists, technologists, and cultural practitioners who continue to exchange knowledge long after the sessions end.

  • From Participants to Peers  Participants moved from learning about technologies to co-creating with them, positioning themselves as equal contributors in a horizontal network rather than passive recipients of expertise.
  • Shared Knowledge & Practices  Each meeting generated practical know-how, ethical reflections, and creative prototypes that entered the community’s shared pool of resources. This collective library grows as members adapt, remix, and build on each other’s work.
  • Cross-Pollination of Ideas  The diversity of disciplines represented in the cohort ensured that insights from one field (e.g., voice modelling ethics) could spark innovations in another (e.g., immersive storytelling).
  • Sustained Exchange  A dedicated network map and participant directory (based on the Miro data) visualise ongoing connections, making it easy to find collaborators or revisit ideas from the residency.
  • Empowerment Through Belonging  The program model reinforces that the residency is not a one-off event but an entry point into a wider movement where members shape the narrative of how culture and technology intersect.