Constructor University Bremen х CultTech Association
CultTech Camp
24 – 28 April 2024 | Bremen, Germany

Challenging Tech and AI:

Mapping the interests of scientists and creative professionals in the future use of technology
to enhance creative processes, knowledge production and dissemination.
Constructor University Bremen х CultTech Association
CultTech Camp
24 – 28 April 2024 | Bremen, Germany



Challenging Tech and AI:

Mapping the interest of scientists and creative professionals in the future use of technology
to enhance creative processes, knowledge production and dissemination.
The CultTech Camp programme focuses on new approaches to integrating technologies (and AI in particular) into culture and education.
And vice versa.

We are looking for ways to make technology-enabled solutions more critical, accessible, engaging, value-based and user-friendly.
We aim for science and technology to be more human-centered and culturally oriented.

We invite twenty renowned creative professionals and scientists to meet, learn from each other and reflect together on what technology & culture can offer each other.
Consequently, collaborative project prototypes are expected to emerge, evolving beyond the Camp.

expected Camp outcomes
  • Identify mutual needs of culture and technology, which will lay the foundation for educational programs tailored to both technical and creative actors.

  • Prototype CultTech projects co-authored by creatives and scientists, aimed at further development and presentation in the CultTech arena and beyond.
Preliminary Schedule
(Subject to change, please, follow this page)
Pre-Camp survey (until March, 22nd)

all participants fill out the questionnaire form
Takeaways:
  • basis for preparing a program of discussions and workshops,
  • preliminary interests map is created,
  • potential cult+tech matches are defined
24 April, Day Zero
08:30 – 10:00
08:30 – 10:00
CultTech Breakfast at the Science Lab
10:30 – 13:00
10:30 – 13:00
Excursion in Bremen
16:10 – 16:50
16:10 – 16:50
THE University Summit. CultTech Session
"CultTech: Paving the future of education through culture and technology"
Sir Kostya Novoselov, Nobel Prize winner, physicist and artist,
Pierre-François Marteau, CultTech association Board member,
Kate Daudy, artist,
other speakers tbc.
The session will explore new partnerships between universities, cultural institutions and creative industries to open new doors to arts and technology integration. CultTech is an important instrument within universities – societal collaboration, born out of inspirational tech and art projects, can create new opportunities for innovation and partnership.
19:00 -
19:00 -
CultTech Camp opening dinner
25 April, Day One
– 10:00
– 10:00
Breakfast in the hotel
10:00 – 11:00
10:00 – 11:00
Departure for and tour at the German Research Center for Artificial Intelligence (DFKI)
11:00 – 13:00
11:00 – 13:00
Round table
  • Introduction, CTA
  • Self presentation, all participants
  • Presentation of the map showing the distribution of mutual interests expressed by scientists and creatives
  • Moderated discussion of the mutual interests of the participants based on the pre-Camp survey
13:00 - 14:00
13:00 - 14:00
Lunch
14:00 - 16:00
14:00 - 16:00
"What am I passionate for"
Series of short presentations on a fields where Camp participants work:
  • Machine Learning,
  • Artificial Intelligence,
  • Robotics,
  • Autonomous driving,
  • Digital Avatars,
  • Visual arts,
  • Music composing and performing,
  • Sound design,
  • Theatre,
  • Literature,
etc
16:00 - 18:00
16:00 - 18:00
Flash Foresight Session on CultTech
Group discussion: "CultTech competencies both for creatives and scientists and how to develop them"
Takeaways of the day:
  • interests map improvement
  • ideas on the educational programs gathered
  • participants get to know each other and defined collaborators for the next days
26 April, Day Two
Teamwork, Constructor University

  1. Feedback session (a recap of yesterday’s discussion)
  2. Selecting collaborators and forming groups of 2-3-4
  3. Workshop on project planning/prototyping
  4. Working on the first ideas in teams
  5. Pitching projects to other Camp participants
Takeaways of the day:
  • each participant has a partner(s) to work on a project;
  • the initial ideas of each team’s project is defined, received feedback and (maybe) pivoted.
27 April, Day Three
Teamwork, Constructor University

  • Finalizing ideas and working on projects in teams
  • Closing Party
Takeaways of the day:
  • each team has a ready-to-pitch project

28 April, Day Four
Finals, Constructor University

  • Project presentations to a wider circle of listeners
  • Discussion
  • Mapping the objectives of the next camp
from 13:00 Transfers to railway station and airport

Takeaways of the day:
  • first feedback is gathered
  • each team has a clear idea what are the next steps for them regarding the proposed projects and further collaboration with CultTech
Participants - Creative Professionals
Creative professionals from various spheres who will share their experience with the scientists to identify the new challenges
  • Brigitta Muntendorf
    Composer, photo © Frederike Wetzels
    www.brigitta-muntendorf.de
    As a composer I create a multi-layered web of analog-digital modes of expression. My settings range from instrumental, choral, and orchestral music to transdigital music/dance theater, currently my main focus is on new musical-spatial narratives and formats through 3D Audio.
  • Painé Cuadrelli
    Sound Designer and Music Producer
    www.painecuadrelli.com
    I am a sound designer and music producer involved in multimedia projects, and also Coordinator and professor of a Sound Design course at Milan's Istituto Europeo di Design. I am interested in the intersections between arts, technology and culture.
  • Dmitry Gutov
    I am interested in contemporary art and art history.
  • Kerem Ozan Bayraktar
    Artist and Academic
    www.keremozanbayraktar.com
    Kerem Ozan Bayraktar is an artist and academic based in Istanbul. He creates site-specific installations, prints, digital animations, texts, diagrams, and presentations exploring the intersection of ecological, cultural, and technological systems.
  • Gian Maria Tosatti
    I'm a visual artist mainly focused on ambient installations. Architecture is the medium I work in order to create an experience of the space that can be considered like a performative action of the visitor.
  • Semion Aleksandrovskiy
    Theater Director
    www.popupteatr.ru
    I am interested in art that creates new rituals, invents new ways of communication and offers more advanced forms of interaction that can be safely experienced in the territory of art.
  • Elena Revich
    Violinist
    I am an academic musician, violinist, interested in the relationship between classical music, visual arts and AI technologies, as well as medicine for human support, psychological stabilisation and rehabilitation, for a positive influence on mental and physical health.
  • Ilia Moschitsky
    Theater Director
    My professional interests include the theory and practice of contemporary theater and performance art. I perceive theater as a means of survival in late capitalism.
  • Ana Nedeljkovic and Nikola Majdak
    Digital Arts
    Ana Nedeljković is a visual artist, director, animator and educator. Nikola Majdak Jr. is a freelance cameraman, animator, director and lecturer. They are professors at the Faculty of Digital Arts in Belgrade, teaching several subjects related to animation. They have also initiated and conducted numerous educational programs and animation workshops, primarily for children and young adults. They believe that animation is a powerful tool for addressing important social and political issues today.
  • Esther Bol
    Playwright
    I'm a playwright. I put into this word the notion that I try to create structures and collisions that reflect some processes that take place in modernity and time in a broad sense. The structures are constructed, but they have real (my) blood flowing through them. I would add here that I treat inspiration as a kind of external(?) help in super-fast and successful, sometimes unconscious(?), search of an infinite number of variants (big data).
Campus Ring 1
28759 Bremen, Germany

CultTech Association, Vienna
Constructor University, Bremen